Wednesday, February 18, 2026

Wednesday, February 18, 2026

Mentoring and motivation of UX designers

Mentoring and motivation of UX designers

Mentoring and motivation of UX designers

Man wearing white bunny hat with fake glasses and mustache design.

Tony Andreas Rudolph

Tony Andreas Rudolph

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three men laughing while looking in the laptop inside room

Onboarding, hiring & mentorship of Product Designers & UX/UI Designers

Once the UX designer is hired, it is important to motivate them and also to mentor them by their daily challenges.

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Regular check-ins & continous supports

Mentoring UX designers is an important part as everyone wants to get support on things that blocks them from working. As every designer is also a human being, it is important to challenge them as well as support them. For example, my expactation is that senior designers are more able to push topics as well as working on bigger topics compared to junior designers. When I have a regular 1:1 with a senior, I want to solve their issue first themselve before interropting them compared to a junior who gets a more clear guidance as well. Besides the 1:1's it is important to have a weekly feedback session with the whole team to improve everyones presentation skills and also to foster collaboration between the different designers even if they are in different cross-functional teams.



Regular Retro Sessions

Regular retros supporting the team spirit to solve problems within a team and also to identify gaps within the overall collaboration. It can also support to identify new initiatives within the team. Here I especially recommend to do only onsite retros where everyone is in the same room. This can improve communication and trust to each other by solving the teams issues.



Foster Domain expertise

To support the growth of each designer and also to support the business and team as a whole, it is important to strengthen the designers skills by letting the designers choose where to get deep domain/competency. That means that I give designers ownership about specific topics like owning a specific part of the research process or owning a design system. Besides their daily business can they grow in these fiels and get experience in it to further improve their skills. This not only brings hoepfully joy, but also because they really do what they love and like at the end. That is very important for me.



Be hands-on and focus on the good

As a leader, it's always better to never stop doing your craft. Managing designers is much more efficient when you stay hands-on. You are able to work with tools used in the design department to show and tell what you want to archive and to start meaningful discussions.
Also focus on the good, I learned that it's always better to give a direction and let the designers choose how to get there or how to solve the problem. It can spark innovation. For me, I more into motivating and supporting the designers, then giving bad feedback more anything. Motivation is such an important part, but it can be achived via different ways, from giving ownership, or a lot of freedom to focusing on the details by highlighting them. Every person is different, and this is a good thing.

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Tony Andreas Rudolph

Jul 25, 2025

Sharing knowledge with a research repository

How to enable a organisation to do more user research

person holding pencil near laptop computer

Tony Andreas Rudolph

Feb 18, 2026

I am not a fan of UX tests - so let's change their purpose
UX testing seems to be very common when new UX/UI designers or product designers are hired for the team. Usually these tests are very negative as there are companies that take advantage of this to get new ideas or features designed. It was important to me to completely change the purpose of these tests.
person holding pencil near laptop computer

Tony Andreas Rudolph

Feb 18, 2026

I am not a fan of UX tests - so let's change their purpose

UX testing seems to be very common when new UX/UI designers or product designers are hired for the team. Usually these tests are very negative as there are companies that take advantage of this to get new ideas or features designed. It was important to me to completely change the purpose of these tests.

two people shaking hands

Tony Andreas Rudolph

Feb 18, 2026

My 3 rules for hiring and allocation
Doing my time in hiring the right UX/UI designers for the DCS, I was more focussed on the technicial skills where my colleaque Jakob Winkler was more for a lookout of the perfect cultural team fit.
two people shaking hands

Tony Andreas Rudolph

Feb 18, 2026

My 3 rules for hiring and allocation

Doing my time in hiring the right UX/UI designers for the DCS, I was more focussed on the technicial skills where my colleaque Jakob Winkler was more for a lookout of the perfect cultural team fit.

Abstract 3D composition of floating spheres and cubes in monochrome tones with soft lighting.

Tony A. Rudolph

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Establishing a product design team from the ground up
A look into how I was hired to shift the design activities from an external agency to a fully internal workforce.
Abstract 3D composition of floating spheres and cubes in monochrome tones with soft lighting.

Tony A. Rudolph

Jul 30, 2025

Establishing a product design team from the ground up

A look into how I was hired to shift the design activities from an external agency to a fully internal workforce.

low angle photo of city high rise buildings during daytime

Tony Andreas Rudolph

Feb 18, 2026

Why every team and company is different and why it's important when hiring
The hiring strategy is mostly based on business, team and skill need. This is why you can often not apply the same strategy for every company or team.
low angle photo of city high rise buildings during daytime

Tony Andreas Rudolph

Feb 18, 2026

Why every team and company is different and why it's important when hiring

The hiring strategy is mostly based on business, team and skill need. This is why you can often not apply the same strategy for every company or team.

Story telling that connect products with users.

Tony A. Rudolph

Tony A. Rudolph

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I support you with design, strategy, marketing, and storytelling of your products & services.

©2026 Tony Andreas Rudolph — All work, all rights.

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